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91399NSW Diploma of Information Technology (Games Development)

Qualification: Diploma (AQF)
TAFE Course No: 19050
Nominal Hours: 1652

This course is for people who want to become interactive games developers using the programming skills required to work in teams on projects in new and emerging games genres, such as online game development, mobile device gaming, interactive internet and TV game development.

The course provides you with the appropriate development methodologies and key game programming concepts and processes used in game industry-applicable programming languages. It will also develop the animation, modelling, animation sequencing and multimedia authoring skills to support the game programming process.

You will also undertake studies in industry specific project management and developing solutions that extend from solving simple problems, through to the development and implementation of a major game project. You will also develop the ability to communicate with a wide range of people and work in a variety of different teams.

Career Opportunities: Game programmer, animator, game designer.

Articulation: This course articulates into the Advanced Diploma of Information Technology Systems Development (19033). Articulation arrangements with a number of universities are also currently being sought and you may be eligible to receive some credit towards a related university degree.

Entry Requirements: NSW Higher School Certificate (with assumed knowledge and skills in information technology) or equivalent.

Student Selection:
SELECTION CRITERIA: Your selection into this course will be based on the information provided on the TAFE NSW Application Form, and evidence of previous studies or work in an Information Technology or related field. Before you can enrol in this course you must contact the campus or campuses of your choice for details of information sessions and other procedures that may apply. Compulsory attendance at an information session may apply.
Where demand exceeds supply your application will be assessed using the following selection criteria:
Evidence of ability to complete the course, based on a combination of:
- your previous education and training
- your paid or unpaid work experience
- your life and community experience
- the relevance of course to your career plans and goals
- your knowledge of the career area
- other factors relating to any previous disadvantages that may be taken into account. SELECTION METHOD Your selection into this course will be based on the information provided on the TAFE NSW Application Form.

Competency Units
Group 1: PROGRAMMING UNITS. All module/units must be completed.
* indicates that the module contributes to the grade of the award
ICAA4058A * Apply skills in object-oriented design
ICAB4075A * Use a library or pre existing components
ICAB4136A * Use structured query language to create database structures and manipulate data
ICAB4178A * Build a graphical user interface
ICAB4219A * Apply introductory object oriented language skills
ICAB4222A * Apply introductory programming skills in another language
ICAB4224A * Apply mathematical techniques for software development
ICAB4225A * Automate processes
ICAB4229A * Apply intermediate programming skills in another language
ICAB4232A * Maintain open source code programs
ICAB5223A * Apply intermediate object-oriented language skills
ICAB5226A * Apply advanced object-oriented language skills
ICAB5227A * Apply advanced programming skills in another language
Group 2: ANIMATION AND MODELLING UNITS. All module/units must be completed.
*indicates that the module contributes to the grade of the award
CUFIMA03A * Create 2D digital animation
NSWTANM401A Use 3D animation interface and toolsets
NSWTANM402A Use simple NURBS modelling for 3D Animation
NSWTANM403A Use simple polygon modelling for 3D Animation
NSWTANM404A Use simple character rigging in 3D Animation
NSWTANM405A Use simple lighting & shading techniques in 3D animation
NSWTANM406A Produce digital texturing for the 3D environment
NSWTANM407A Use simple 3D animation effects
NSWTANM408A Prepare animation for rendering
NSWTANM409A Use reference sources to model in 3D Animation
NSWTANM411A Produce a simple 3D animation sequence
NSWTANM412A Use camera techniques for 3D animation
NSWTANM501A Research and source reference for the 3D animation & digital effects environment
Group 3: DESIGN AND DOCUMENTATION UNITS. All module/units must be completed.
* indicates that the module contributes to the grade of the award.
CUFADM01A * Prepare a proposal
CUFANM03A * Produce storyboard for animation
CUFMEM06A * Design a multimedia product
CUFMEM07A * Apply principles of visual design and communication to the development of a multimedia product
CUFMEM09A * Apply principles of game design to a multimedia product
CUFMEM10A * Design and create a multimedia interface
ICPPP311A Develop a detailed design concept
ICPPP411A Undertake a complex design brief
Group 4: AUTHORING UNITS. All module/units must be completed.
* indicates that the module contributes to the grade of the award
CUFMEM02A * Author a multimedia product
CUFMEM03A * Integrate and use scripting language in authoring a multimedia product
NSWTANM516A Participate in a 3D animation, digital effects or game design workplace production
Group 5: PROJECT MANAGEMENT AND INDUSTRY UNITS. All module/units must be completed.
* indicates that the module contributes to the grade of the award.
CUFGEN01A * Develop and apply industry knowledge
ICAA4041A * Determine and confirm client business expectations and needs
ICAW4214A * Maintain ethical conduct
ICPMM582A Manage multimedia projects
Group 6: ENRICHMENT. You may choose modules/units from this group but they do not count towardscourse completion.
BSBCMN106A Follow workplace safety procedures
ICAD2012A Design organisational documents using computing packages
ICAU1128A Operate a personal computer
ICAU2005A Operate computer hardware
ICAU2006A Operate computing packages
ICAU2013A Integrate commercial computing packages
ICAU2231A Use computer operating system
ICAW2001A Work effectively in an IT environment
ICAW2002A Communicate in the workplace
Group 998: TUTORIAL
19050A Technical tutorial support
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Applying and Enrolling:

Semester 1 2009:
This course is not currently being offered. For alternative courses see Information Technology Faculty List.

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